William
Wei

NYU Graduate with a minor in Mathematics working in Machine Learning & Full-Stack Development

I build intelligent systems combining machine learning and software engineering, ranging from image-processing machine learning pipelines for healthcare to full-stack websites with physics simulations.

Technical Stack

What I work with

ML & AI
PyTorch Numpy Pandas scikit-learn Matplotlib OpenCV YOLO Docker Git Github Actions
Full-stack
React Node.js Express.js PostgreSQL Tailwind ThreeJS Vite Vitest Amazon Amplify Amazon Elastic Beanstalk Amazon RDS
Languages
C++ Python JavaScript TypeScript SQL
Research Areas
Computer Vision Discrete Time Survival Analysis Time Series Pancreatic Adenocarcinoma
Selected Work

Projects & Research

05

Cancer-on-a-chip for precision cancer medicine

A critical review that explores some of the reasons why preclinical models cannot recapitulate the complex tumor microenvironment (TME) and reflect the heterogeneity and patient specificity in human cancer and the future of Cancer on a Chip models(CoC). I provided an overview about how applying advanced artificial intelligence tools and computational models could exploit CoC-derived data and augment the analytical ability of CoC.

Liu, L., Wang, H., Chen, R., Song, Y., Wei, W., Baek, D., Gillin, M., Kurabayashi, K., & Chen, W. (2025). Cancer-on-a-chip for precision cancer medicine. Lab on a Chip, 25(14), 3314–3347. https://doi.org/10.1039/D4LC01043D

06

2D Tile-Based C++ Game Engine

A 2D top-down action game engine built with C++ and OpenGL, built for CS-3113 Introduction to Game Design. Features a scene-based architecture, tile map rendering, entity collision, enemy AI, and audio support.

C++ OpenGl Shaders Physics Simulations Visual Studio
Let's talk

Open to new challenges

wjw9857@nyu.edu